Wednesday, May 21, 2008

Your dream becomes.... an adventure game

Title: Feuersturm 2: Der Unheimliche Zug
Author: FireOrange
(Tobias Schmitt)
Release date: 13 may 2008
Playtime: 30 minutes
Size: 7Mb

The fourth game that was released within a week is one in German. Also the sequel to a series of many and, Andrew already predicted that, I missed the first, so, as also recommended by the author, I played that one first.

It's the same author as from the Second Moon series (published under the name das Tobi-AS) and having played these, I was pleasantly surprised.

Feuersturm is completely in the Lucas Art style, unlike Second Moon which is mostly photo manipulation, with the well known interface. With help from Loma, Raymann and
BlueGryphon, the game has decent made graphics and very good sound quality of the opening dialog. The game is completely in first person view and the navigational arrows in the screens remained, but less obvious. Improvements on all points here.

The story is based upon a dream (or maybe a nightmare) and all plays around the time of a firestorm, destroying and changing the world as we know it. You have been sleeping for 60 years and you're now looking for your brother (still). The story itself is fairly easy to understand but the fact that it's a non-native language for probably most of us makes it a bit harder. Add the fact that this is part 2 (without part 1 you wouldn't even know what was going on) and the technique of flashbacks and you're lost. At one point I didn't know who I was or where I was in the game. Furthermore is one of the first puzzles in the game a password puzzle. You need some knowledge of the language there. My tip: try this site (also without adventure games good fun) and you'll be closer to the solution.

An English translation (if there will be any) will make it easier. It doesn't take the joy away from the playing because there are a few pretty good puzzles in the game that don't need any translation. What struck me most was the fact that every action has it's unique response. Not the standard: "not now" or "you can't do that here" but good responses to your action that made the puzzles even more enjoyable and playable. The scenes aren't overcrowded with items, but also not empty to make it look like a rush-job (which this game clearly isn't).

My conclusion: if you have a reasonable German vocabulary and you like a few good puzzles to solve with good graphics and sounds, this is a game to play. And if you're stuck at some point because you don't know the meaning you can always try interglot to find out. If that doesn't help, the game might turn into a nightmare for you.

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