Showing posts with label Gamasutra. Show all posts
Showing posts with label Gamasutra. Show all posts

Sunday, April 6, 2014

By the rivers of (Techno)babylon

So, why is this AGS game keep appearing on your rss feed lately? Why is it referenced so much lately?

Because, besides missing the 4th part of the series for quite a while now, it appears, according to a gamasutra interview of Dave Gilbert, the game is still being worked on. I'm quite unfamiliar with the factors affecting its current production and the goal in terms of game design and polish value currently set by the developer and the parties affiliated (which I'm also mostly unaware of).

But Ben Chandler is providing artwork, yet not sure if he's drawing over or completely re-designing materials for the game. Perhaps both. I find myself accepting Dearden's choice (the developer) to enrich and re-introduce the saga. Technobabylon  is getting remaked, but I'm not sure in what way. However, since it's going commercial under Wadjet Eye Games, I'm definitely quite certain, the game will combine part one and two, perhaps even three, though the trilogy's end, wasn't really well received. 

Can you say pretty labs?
Technobabylon revolves around the premise that people choose to accept the false sense of achievement presented in multiplayer videogames, over their actual control on their lives, slowly deteriorating physically and mentally, getting addicted equally to the phenom of drug use. Such is the protagonist of the game, but as life problems pop up, it will be impossible to get a last dose of the virtual world. The second game of the series, creates one of the most wonderfully revealed ties between two games seemingly so different in almost every aspect, that literally the rembrance of it, still takes my breath away.

I do hope, the great content will be kept if not intact, at least in the same or better spirit, maintaining the consistency and surprise factor present in the freeware release of the three episodes so far. Even though, I feel this should have been out faster, I still got overly excited over the release of Technobabylon. Count one pre-order from me.

Monday, November 16, 2009

Normal service resumes

Apologies for the lack of updates... I was on my hols at Disneyland Paris with the family and forgot to ask Dual or Leon to hold the fort. Anyway, while I've been away, this fabulous postmortem of the making of Blackwell Convergence came up on Gamasutra.

Wednesday, May 13, 2009

What is readability anyway?

Gamasutra have an article up pondering the design of adventure games and suggesting that puzzles are too obscure sometimes and that is why adventures stopped ruling the earth. Somehow they call this concept "readability" which I don't really get, but hey.

Tuesday, April 21, 2009

Another of those "Adventures are/aren't dead" articles...

Gamasutra have put their oar into the ring (don't you love mixed metaphors?) with this article on the resurgence of adventures. And they didn't even mention AGS. Bah!