Showing posts with label Sierra. Show all posts
Showing posts with label Sierra. Show all posts

Monday, June 16, 2014

Adventure Game Museum: Exhibit #7 & 8

EXHIBIT #7: Official Sierra & Lucas Arts Magazines (1990~1992)

~ Sierra News Magazine Volume 3 Nr. 1 Spring 1990 ~
~ LucasArts' The Adventurer Nr.2 Spring 1991 ~
~ LucasArts' The Adventurer Nr.2 Spring 1991 ~

Collage of the 3 mags

I made a pdf of the Sierra News Magazine, which can be downloaded in 3 flavors:
LQ10Mb
MQ39Mb
HQ132Mb

by Arj0n

EXHIBIT #8: LOOM (1990)
Front and back cover:
 

What's inside the box: three 3.5" floppy disks, manual, Book of Patterns with glasses, LucasFilm catalog, a cassette and a bunch of leaflets.

Beautiful booklet where you could write the notes for the spells you discovered along the way. Many spells do not appear in the game though.

Red glasses again serve as a copy protection.

And the best thing of all. This, my friends, is the most original intro ever: a 30-minutes long audio drama! Talking about immersion, eh?
You can listen to it here: http://youtu.be/z5Wj5GOiJYg


By Gribbler

Thursday, May 22, 2014

They shoot horses,don't they?

To get things running, I've always found the title so interesting, besides the wonderful acting by Jane Fonda, I've surrounded the movie in my head with a veil of mystery and intrigue. The hindering whispers of dead-end and inevitability throughout the simple yet catching story arcs, are totally the highlight. Life is a bit crazy after all, and sometimes it does get too real.

Going a bit off-track, my mind is a bit traveling to my mom, who kind of escaped death, according to my father, this past Saturday. But she's doing well now, can't wait for her to return home.

A valuable lesson to be found in realizing what's worth pursuing.
Anyhow, sometimes, we have to learn to let go.

Not just people, but also creative projects, as they sometimes go ashtray and it's hard to pursue the goals we set out to achieve through them. It saddens me to see a project I really want to see, get shut. But those behind it, have their reasons. They've matured and gained experience from them.

Vital elements to be used in the future ones. And that's how game designers evolve, by throwing down what they consider as dead-weight, whether it's easy to do so, or super-hard. No matter how much you've clung to something, it won't fix the issues that revolve around it.


Personally I've abandoned a good dozen of half-started games. We all have, whether we put work or we just thought about them for a day or two - or an hour. In the spirit of the old Sierra adventure games, we learn through countless hours of trial and error, till we see the much desired exit.

Apologies for the inconsistent rambling.

Monday, January 13, 2014

Anastronaut II is out, and damn it looks amazing

I frankly was not thinking my day would start with writing an article for the AGS blog, let alone for Anastronaut II. But the trailer got me so impressed I'm buying this as I type out the words completing sentences in this article.


From the trailer, it appears LOTS of wonderful effort has been put to this. The artwork and animation is simply stunning, and there are lots of cinematic sequences. A plethora of elements is showcased at the trailer, somewhat giving the impression that Anastronaut 2, is a really lengthy game.

The game is fully speeched, it has a soundtrack that uses some classical songs here and there, and it's remniscent of the older sierra games.

If you're equally interested, proceed here.

Thursday, December 26, 2013

Is it possible to write an RPG with AGS?

I've pondered over this for a long time. Today, Radiant gave a wonderful answer that I shall just copy paste.

Radiant

  • AGS Baker
  • Mittens Knight
  • Happy would I be to trade more treasures with you.
  • Radiant worked on a game that was nominated for an AGS Award!Radiant worked on a game that won an AGS Award!
Well, fellow adventure gamers, let me tell you a little story. Years ago, when I was new to AGS and all I had written so far were some action/puzzle games, I first came across this site and thought it was awesome (and by the way, I still think it is awesome, and more so every year). That's basically because I grew up with adventure games, and I learned English by playing King's Quest and Space Quest and figuring out what commands to type. So obviously I made plans to write a game in AGS, but since I was doing puzzle games I was also looking into other genres than just adventures. And then I noticed this thread or its predecessor: is it possible to design an RPG in AGS? I thought about it for a while and concluded yeah, sure. As far as I know, back then nobody had actually done any RPGs yet, so I decided I would go and write an RPG, and then make a post in this thread here containing just the word "yes" and a link to my game. Well, it took awhile; game design takes up quite a bit of time and real life has a tendency to interject itself every now and then, so it's now almost ten years after I first registered for bigbluecup. That means that there have been several RPGs made before, and nobody has to prove any more that something is possible in AGS because we've all seen how versatile the engine actually is. That said, RPGs are still great and so are AGS games, so there's always room for another AGSRPG; it was fun to write one and I hope other people remain inspired to write more. So without further ado,


The yes, happens to link to the game's download page. So go ahead play it.

Friday, December 23, 2011

SPACE QUEST: Vohaul Strikes Back

Well, these news are nothing short of amazing. A fan-game more than 10 years in the making, is finally out. And it looks motherf@#@%ingly gorgeous. Drop your jaw at the screen below, and point-click at the hyperlink.


Tuesday, November 8, 2011

Silver Lining Ep. 4 Released! King's Quest fans rejoice!

In a post that is exactly opposite of my last one about the death of Hero6, Phoenix Online has released the 4th episode of their Silver Lining series, taking King's Quest fangames to a whole new level. This features the favorite cast of characters, with two of them playable.

While not an AGS-made game, it is a beautiful romp into a classic game-world made famous by Sierra Online. It is free to download at http://www.tsl-game.com/episode_iv.php