Wednesday, May 7, 2008

Pixel Perfect Collision update

Way back, I made a module of a "team effort" bit of coding to provide Pixel perfect collision detection, something that AGS doesn't handle natively, due to the way that characters can usually walk behind each other, etc. Recently, mport2004 reiterated a bug that SticMann had spotted ages ago but I hadn't realised was a problem, that if a character is not "on top" of another character (and similarly with objects) then the module didn't work correctly. All to do with baselines and stuff.

Anyway, now I've fixed the module, updated the forum thread, replied to mport2004, and also added extender functions for those using AGS 3.0 or better, so the pixel perfect detection is even more perfect!

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