Title: I'm not crazy, right? - The Cell
Release date: 25 may 2008
Playtime: 15 minutes
An entry for the May edition of the MAGS competition with a conspiracy theme. Well, the only entry so we have a winner here! And a winner it is... or actually, can be.
You're Rolf and without knowing why, captured for five years already. But not much longer! You're going to escape. Easier said than done. But you have a secret weapon! A gift! You can 'feel' things.
The game has good, original graphics. The story is nicely build and there's an user action that you don't encounter in the average adventure game: the 'sense' action. I think it's a bit overused but it's an original addition. The whole game is a big escape-the-rooms themed hunt for the exit. But the puzzles are too easy. The clues of them are already given during the intro of each room. So it's not much of a puzzle, it's more an exercise. That makes the length of the game on the short side. A pity because the game has much potential.
The puzzles could have been extended a bit more to enhance the game play. For instance the orb could have been more interactive (let the player do the work), the picture lock could have been with inventory items (collect images and apply those to a lock-pad) and the teleport pads could have been between rooms, not just a moat of goo (first get some items or solutions/hints elsewhere before proceeding). Now it's all done for you in a textual way and that eliminates a bit of the game play.
I'm just suggesting here because I very well realize that this was a time pressured effort and under those circumstances very well done. Certainly your first game.
The extras are great, certainly in the sewer maintenance area where you can do more than you have to. Good animation and good distraction. Some very bloody animations but if you don't mind the colour red and some violence, you'll have a good time here. Well used opportunities to extend the game play.
The author already said that there might be more episodes and I hope they will be under less pressure, have a bit harder puzzles and more user interaction. But to start your series this way is not mad ... eeehhh bad...