Iliya argued that instead we should call our creations "Adventure Stories", and Mark (m0ds) Lovegrove pointed out that he'd ask for "point and click adventures" at a store while omitting "games" since the employees would likely laugh at him.
Iliya then went on to post some comments that were made on Dave Gilbert's blog post on nygamedev:
- "Wow - are the graphics really as bad as those screenshots depict?"
- "I couldn't stand playing this for even 10 minutes ... the graphics are terrible! Looks like it was written over 20 years ago."
- "It is like giving yourself crossed eyes for the fun of it. HORRID. My eye sight is still blurry."
- "I can't see a game developer releasing a game that looks this bad and is so hard on the eyes"
- "HORRIBLE!!!! I wouldn't take this game if it were FREE."
Iliya then went on to post two lines that really struck a chord with me, and I felt compelled to bring attention to this post/thread.
Iliya said, "Why is this happening? Are these comments comming from classic adventure games fans? I don't think so. And of course we don't care if they don't like classic adventure games. But these comments are ugly thing.
I don't want the games that we are making to be judged by wrong people. They are giving their comments, because we say that we create "games". No! We create stories!"
I would argue that while we do create stories, they are indeed games. The modern point-and-click genre is essentially a thing of the past with the evolution of the FPS with wonderfully rendered 3D graphics, but there is something beautifully simple and elegant about low-res or (GASP!) hi-res 640x480 resolution games.
I for one, think that Dave's creations are gorgeous and speak for the time and effort that we put into our hobbies. Yes, hobbies. We surely don't do this to get rich...
See the thread: http://www.bigbluecup.com/yabb/index.php?topic=44796
Dave's blog thread about budgets and games: http://nygamedev.blogspot.com/2011/11/graphics-and-budget.html