Showing posts with label Kings Quest. Show all posts
Showing posts with label Kings Quest. Show all posts

Thursday, December 26, 2013

Is it possible to write an RPG with AGS?

I've pondered over this for a long time. Today, Radiant gave a wonderful answer that I shall just copy paste.

Radiant

  • AGS Baker
  • Mittens Knight
  • Happy would I be to trade more treasures with you.
  • Radiant worked on a game that was nominated for an AGS Award!Radiant worked on a game that won an AGS Award!
Well, fellow adventure gamers, let me tell you a little story. Years ago, when I was new to AGS and all I had written so far were some action/puzzle games, I first came across this site and thought it was awesome (and by the way, I still think it is awesome, and more so every year). That's basically because I grew up with adventure games, and I learned English by playing King's Quest and Space Quest and figuring out what commands to type. So obviously I made plans to write a game in AGS, but since I was doing puzzle games I was also looking into other genres than just adventures. And then I noticed this thread or its predecessor: is it possible to design an RPG in AGS? I thought about it for a while and concluded yeah, sure. As far as I know, back then nobody had actually done any RPGs yet, so I decided I would go and write an RPG, and then make a post in this thread here containing just the word "yes" and a link to my game. Well, it took awhile; game design takes up quite a bit of time and real life has a tendency to interject itself every now and then, so it's now almost ten years after I first registered for bigbluecup. That means that there have been several RPGs made before, and nobody has to prove any more that something is possible in AGS because we've all seen how versatile the engine actually is. That said, RPGs are still great and so are AGS games, so there's always room for another AGSRPG; it was fun to write one and I hope other people remain inspired to write more. So without further ado,


The yes, happens to link to the game's download page. So go ahead play it.

Tuesday, November 8, 2011

Silver Lining Ep. 4 Released! King's Quest fans rejoice!

In a post that is exactly opposite of my last one about the death of Hero6, Phoenix Online has released the 4th episode of their Silver Lining series, taking King's Quest fangames to a whole new level. This features the favorite cast of characters, with two of them playable.

While not an AGS-made game, it is a beautiful romp into a classic game-world made famous by Sierra Online. It is free to download at http://www.tsl-game.com/episode_iv.php

Sunday, July 3, 2011

Adventure Gamers: King's Quest III

Well, the title summarizes the whole deal. Anyhow, here's the review to the 3rd installment to the remakes by AGDI.

And here's a pretty picture. Perhaps the review will change your mind, and you'll finally get your hands on KQ III. Or perhaps you're not that hardcore.

3 posts left

Saturday, May 21, 2011

King's Quest and Technobabylon are the Roaring Night






It appears that the Indiegames WEBLOG did a very spoiled review of Technobabylon, whereas spoiled means that I'm warning you, they spoil everything from the first paragraph.

They seem to share my opinion though, which is something you all should consider. That my opinion is a rule and a standard. Anyhow, enough self-worship. Read all about it, here.







And we also seem to have a review that took me a while to spot, so it's probably old news for some of you that frequent Adventure Gamers more than I do, but oh well.

If the title doesn't make any sense at all, please let me know. And I'll inform SSH to use his leather whips on me.

Read some about it, by not clicking
here.