So here we are, a fresh new year and lots of blank pages yet to be written. 2014, way to go.
Last year saw a lot of things happening on the forums and I am curious to see if they will continue to happen:
Commercial AGS games are by now very clearly a thing. In addition to the venerable Wadjet Eye company there have been a couple of commercial games by small teams or individuals. Steam seems to be favoured and the "adventure" section now contains a really nice selection of AGS games. Personally I am very much in favour of this development; it shows that our little passion is a bit more than an oddball genre people keep alive for the sake of it. It shows that there is still a demand for these games. It shows that a community can give rise to people who make a bit of money or even a living out of their passion, and that is awesome.
At the same time, AGS (now open-source) seems bound to break out of its initial boundaries. The current beta indicates that, while many things in both editor and runtime will remain the same, cross-platform as well as removal of old limits are within reach. The contributors are still much in favour of backwards compatibility, which is a nice touch... but again, personally I think that at some times these ties will be severed. AGS is still pushing forward and needs to do so. I tip my hat to the talented people working on the editor and providing us with the tools to make awesome games.
Just, hey, please: Can someone bring back the Make My Game button? It used to be so awesome!
Lots of games have been released and I feel that the bar is rising- when I first registered on the forums you basically got a huge cheer when you made an effort not to use the default game template. But new people pour in and some have cool ideas and as a result I feel the over quality, especially of "first games", is rising. The cool thing about a large community is that you see a lot of individual takes on the established genre, and very often a breeze of fresh wind can go a long way.
Most importantly, despite the fact that it is no longer "the genre", 2013 saw a lot of quality AA titles. Deponia made it to a full trilogy of awesomeness. The Dark Eye adventure games seem to become a mainstay. I read somewhere that they are planning an Oddworld Point-and-Click. The genre is still there, everyone's mum can kickstart a game these days, and people are willing to back.
I rub the crystal ball and see: 2014, just as the year before, will be a year of adventure games.
'Cuz we'll make it so.