Showing posts with label Writing. Show all posts
Showing posts with label Writing. Show all posts

Tuesday, October 16, 2012

'Pooky!

I see dead blogs! They don't know they're dead. They're everywhere!

If you want to dress up as your AGS role model (like the guy on the right) for evil pagan festivals that's fine. Or you may prefer to write a scary story and submit it to the writing contest!

Tuesday, January 17, 2012

Game Dev Part 2: The Setting

Welcome to part 2 of my articles about writing good adventure games. Sorry for the delay between the first article and this one, but between the Christmas/New Year holiday and my contribution of a game to the AGS Bake Sale, I was a bit short on time of late. Part one of this series dealt with character development, and this part deals with the importance of the game's setting.


The setting of a story in a nutshell tells where the story takes place. While it may show the geographical "where" of a story, it should also show the "when". The setting of your game should help set the mood of the game, influence the way your various characters act and interact, affect the game's dialog, can help to foreshadow events, invoke an emotional response with the player, and sometimes even play a part in the story itself.


Picking an appropriate setting for the type of game you're doing is important. Using a tropical location when the game involves romance or exotic thrill-rides is a good idea since that is what our brains are conditioned to think. Likewise, using mountains or woods if a game has to do with running from a crazed madman will be more effective than using a setting like a child's birthday party. There is more suspense to be had running your character through streams, dodging between trees and hiding in abandoned log cabins than there would be if he was blowing up balloons for Timmy the birthday boy.


The mood of a setting is very important to get the character immersed in the game. If you have a setting with an abandoned mansion that is gloomy, dusty, creaking from age, and add flickering candles, scary music and cobwebs, you've got a heck of a spooky scene. This wouldn't fit for a light hearted comedy game. The more immersive the game, the more the players will enjoy it. The mood can be enhanced further by adding weather to your game. If your game takes place high in the Alps in a cabin where you're waiting for a delivery from a secret agent, adding a blizzard can increase drama, tension and overall atmosphere for the game.


And finally, it's the little things make all the difference. If you're making a game that takes place in New Orleans, like the original Gabriel Knight game, you'll want to make sure you thoroughly research your target scene. Referring to places correctly, using slang terms that are correct to the country or region of the country, and even perfecting the dialects are important things. People who live in Louisiana sound much different from people who live in New York or California. This is especially important if you're doing a speech pack for your game. Adding this level of complexity will do much to immerse the player in the game world you have created.



Stay tuned for Part 3 of the series coming soon dealing with the game's plot.

Tuesday, December 9, 2008

Don't let it die!

You, yes you. Get off your lazy buttocks and go and write something for the writing competition. Last one there's a big pansy.

Wednesday, December 3, 2008

Prizes can make you less miserable, crook!

-Are you less miserable?

It appears that Chris Tolworthy is on the final 10 days, separating him from releasing Les Miserables. It appears that yesterday, he fixed a lot of stuff on the game. If you haven't figure this out, this game is taking you inside the book. Yeah, the famous book. It appears that Tolworthy is planning on making us play every book we loved. Next is Dante's Divine Comedy.



-The Knobbly Crook is back in black:

While AC-DC have nothing to do with the game, the bloodiest and most disgusting ags game seems to be resurrected today. There's even a demo game with one room, but it still looks good, and well, I think we might play this one day.You play as a simple paper farmer who realizes he has a power. Something that has to do with the rock, paper, scissors theme , has a big part in the Knobbly Crook.


-Competitions on the fly:

Musical Feud(Phema):
As nobody would expect it, not that dkh doesn't really deserve it, DKH has won the first prize. Runner up was Thomas Regin , considered as a winner by me, sorry for that, and third place was taken by Funkmast(the man who composed for Besieged).

Sprite Jam Gender Bender(Pslim):

Well, if you want a booby prize like this,
you better hurry. Can you draw a sprite so manly that it looks like a woman?



Fortnightly Writing Competition(rock chick):

"Okay the theme is Vivid memory or memories, basically the restriction is the memory or memories need to be real in the story." appears to be the theme as rock chick said, well, go take your pen and write something,sonny.

Monday, May 12, 2008

Life's a beach, then you submit a short story...

A new writing competition has started over in the Competitions and Activities forum. The theme is beach, and the length is 200-300 words. Entries must be in by 23rd May, so get scribbling.