Showing posts with label IndieGames. Show all posts
Showing posts with label IndieGames. Show all posts

Tuesday, October 21, 2014

The INDIE Game God Dream




This message never stopped you from playing. 


Come on, whether you've already made or just thought about making a videogame, you've dreamt the dream. It's not a shame, I tell you. What are dreams for if not for evoking the seemingly improbable or unobtainable? It's not worth bothering with something that provides no challenge whatsoever. It has to tax you both physically and intellectually. But being an indiegame god, is a different thing.

It's not just about making a living out of videogames; countless game designers have done that. Neither is it about creating a product or a service worth being invested in. It all boils down to perceiving and producing what others have not before. Thus, by the end of your estimated time of production, you accomplish what separates the game designers from the game gods. You change the course of the entire videogame industry. Whether your concept is based upon a certain genre, bringing new, exciting, never before used/implemented elements or it single-handedly creates a new one. Regardless of which, you rise from obscurity to worldwide fame and glory (or a portion of it).

You transform a hobby/passion into work.

It isn't simply saying "I make money from selling videogames", it's knowing you craft hours worth of excitement and innovation (even if it's scarce or minor) for people that have trusted/invested in you. And the stories of failure may indeed be present, perhaps far more present than I want to admit (this is an article to hype you, reader), but there's no game designer that set up his/her own indie game company, that started knowing how big his/her initial dreams would get. If that wasn't true, people like Dan Marshall, Agustin Cordes, Dave Gilbert, wouldn't exist. They would still be living in their parents' house/basement, or living their daily routines as they were, before they took the boldest step.

The step to attempt to give it all up to conquer even the smallest possibility of gaining enough of their yearly income, to live, play and create videogames. And how do you start doing that? Is there a specific trick to it, you ask? I'm afraid not. All you need is an idea and a way and perseverance. Bluntly put in the simplest of words, you have to try without fear of failing, dear reader.

Posted @ Gnome's Lair:


  • DualMondays: Inspiration


  • DualMondays: Boss Fights 101




  • Wednesday, May 23, 2012

    It's a catastrophy!

    With kittens.

    An AGS engine based game by Liquid Nitrogen, where kittens are missing. It's designed mostly by a nine year old gal, with the help of her father, which adds up to cuteness. So, stop reading this and clickity click this to take you to the game.

    Also read some few words from IndieGames dot com. Ms Cassandra Khaw namely.

    Monday, December 19, 2011

    Blackwell Unbound gets reviewed.

    Despite the uneventful lateness of this particular review, it's not of least importance, that Blackwell Unbound, gets reviewed by the amazing Cassandra Khaw of Indiegames. I'd be an absolute liar, if I didn't mention, that I successfully caught this on time, thanks to Dave Gilbert's facebook. Right.

    So here's the standard look.
    ROLL THE IMAGE AND LINK.


    Wednesday, November 23, 2011

    Egress: Or How Did We Miss That?

    Personally I blame the AGS forums being down. Cause we missed, well, I did at least, Egress. Dane Krams, or Sughly, made this FP adventure game, very similar to the MOON (Sam Rockwell movie plx), but generally affected by all kinds of sci-fi greats.

    I won't lie, I just started playing the game, cause I just noticed. But, some people, probably with accounts like IRNOTREPORTER or LURKER12 did. And they posted for their blogs/sites.

    Monday, November 21, 2011

    The Last And Final Word

    Yes, the title makes no sense, even by my low standards, but it's a very fascinating thing I discovered, thanks to Gnome. To explain myself, it's a blog/tumblr/collection of Fifty interviews from Fifty developers.

    Including Ben Chandler (Ben304, you dorks!) and Shane Stevens (ProgZMax)

    Speaking of fantastic stuff, forums are up.

    Monday, October 24, 2011

    AGS Bake Sale gets some fresh coverage

    Yeah, well, here's an article on INDIEGAMES.

    Also Darth Mandarb, has taken a very fantastic task to keep all the games in one topic and update the links and stuff.

    So. Well, here

    Have a nice day!

    Saturday, September 3, 2011

    Unipicked by indiegames

    Indiegames picked one of the three challengers for the August MAGS as the Freeware Pick. The rest two being OROW entries that got more content. It's also made by Duzz. Anyhoo, check the mini-review here.

    The game's name is UNICATED.

    Saturday, August 27, 2011

    Bright lights - big city

    Ben's upcoming game called City, is a bit cheered upon on Indiegames, and of course the best part that gets cheered is the fact that City, is a living and breathing world. Which is what Ben304 himself, is working on.

    Oh and i forgot the link. Dumb me.

    Friday, August 26, 2011

    Journey of Iesir gets a peak

    Indiegames has taken some time to shed some light, on an AGS game in-production, Journey of Iesir. Take a nice look, by magically clicking this word.

    Friday, July 29, 2011

    Ghost gets his chance.

    Ghost's newest game after a long silence, has been chosen as freeware game pick by none other than INDIEGAMES.com. So read the article here, and get the game, will you!


    Games about zombies, how can you not absolutely LOVE em?

    Friday, March 11, 2011

    Indie game designer @ Indie games

    It was a dark and stormy night. Suddenly, Indiegames interview Mr David Gilbert! A door slammed. The maid screamed. Suddenly, a pirate ship appeared on the horizon! While millions of people were starving, the king lived in luxury.

    Meanwhile, on a small farm in Kansas, Indiegames also mentioned the AGS Awards.

    A light snow was falling, and Gnome's Lair also covered the awards. At that very moment, a young intern at City Hospital was making an important discovery. The mysterious patient in Room 213 had finally awakened. She moaned softly. Could it be that she was the sister of the boy in Kansas who loved the Gnome who was the son of the maid who had escaped from the pirates? The intern frowned.

    Thursday, January 13, 2011

    PUN: Fountain of Youth + Indie Games Night = Night of the Living Dead

    Fountain of Youth team has released an awesome demo for the holidays, that just passed, but nevertheless, you should check it out. Go to the topic, or click here to download.
    Reason: It made its way below...
    Click to enlarge
    (And yes, it's PC GAMER front page!!)

    On a different subject, Domithan has been doing some cool video-reviews of AGS games that he's calling:

    -->Indie Games Night
    Episode 1
    Episode 2

    EDIT: On a side note the second MAGS game I composed for, lost. So well, yes, it's a conspiracy! Personally I blame ddq. It's a great game though, and not because I composed the awesome chiptune soundtrack. Here, play it and tell me your opinion.!CLICKY HERE!

    Thursday, August 19, 2010

    Don't Stop Believing

    Well, Journey is one of my favorite bands and Indie Games Blog's favorite freeware pick is the Journey Down. You can read all about it here.

    Tuesday, January 26, 2010

    Monday, December 21, 2009

    Honorable Gentlemen

    Its the time of year for year-top-10s and Indiegames.com pick 10 of the best indies and Time Gentlemen Please makes an Honorable Mention, if not the 10 itself.