Showing posts with label Christmas. Show all posts
Showing posts with label Christmas. Show all posts

Tuesday, January 10, 2012

AdventureX: Chris Jones Speech

It may not be Rocky, but it's quite close. Chris Jones, the creator of AGS, is talking about the past, the present and the future.

While m0ds keep asking him questions.

DAMN YOU MODS!


Friday, December 23, 2011

SPACE QUEST: Vohaul Strikes Back

Well, these news are nothing short of amazing. A fan-game more than 10 years in the making, is finally out. And it looks motherf@#@%ingly gorgeous. Drop your jaw at the screen below, and point-click at the hyperlink.


Saturday, November 5, 2011

AGD Zine: Issue 2 - December 2000

And here is the promised 2nd issue of this web-like magazine, by Mark m0ds Lovegrove, Ben Yahtzee Crowshaw and whoever Todd Johhson is.

Anyhow, it's an interesting view to the past. This one shows some engines that were at the time better than AGS or up to par, or who knows, but most importantly, it features an INTERVIEW WITH CHRIS JONES ( CJ ).

There's also an article from mr. Lovegrove, on how to make text adventure games. And a walkthrough to Larry Vales.

READ THE WEB MAGAZINE
that we gracefully uploaded, thanks to Peder Johnsen.

Tuesday, December 8, 2009

My heart is in your eyes

Wadjet Eye have a super soaraway seasonal special on. There's 50% off some titles and Dave's donating a portion of all sales to the Get-Well Gamers Foundation charity. Also, all holiday purchasers can partake of the public beta of Puzzle Bots! Just use code "HOLIDAY" when coughing up your lucre.

Tuesday, December 1, 2009

Interview Part 7: CJ (The Interview I Was Meant To Be!)

Trim the sails and roam the sea (J) indeed! He doesn't really answer anything, so it's rather pointless. But that's how all English folk are! Tricky and Sneaky!

1)Okay, first question coming up. Which one is your favorite AGS game?

Hah! Nice try, but that's one question I'll never answer! :=

2)How hard is it really to have a standard job, and have all those people PMing you, telling you they found a bug, making requests, asking you if you'll join Mittens this year?

As time goes by it's harder and harder to find the time to work on AGS. At the moment for example, I'm very busy with my real life and haven't had a chance to do any work on AGS for a few weeks now. So bugs get reported and start stacking up but I don't have time to fix them. And then of course the list of things to fix is quite daunting when I finally do have some spare time!

3)Where are you working in your real life? And hell, tell us a bit more about yourself and how did you end up a programmer extraordinaire?

I work as a software developer, when I'm not drinking cans of lager on street corners. One day whilst training to become a whale tamer, I accidentally wrote an "if" statement with its blood, and from then on I knew programming would be the career for me.

4)Since you are the man behind the AGS Forum, or at least the AGS part of that,I'm wondering for years, what's with the moderators (like c.leksutin) that are inactive? Why do you guys just keep em there?

c.leksutin is still there as a tribute to him, following his mysterious disappearence. Otherwise, the moderation of the forums seems to work quite well, so if it ain't broke, don't fix it!

5)There's this really weird question, but it's been bugging me for quite a while now, on the manual, on the part where you explain how to use variables, you have an example with 42.Are you a fan of Douglas Adams, or is it just a reference?

Haha, I think that's just a coincidence. Not everything in life leads back to HHGTG!

Sure, from all integers you choose to equal an integer called life to 42. That's coincidence alright. Gives the impression of coincidence better than coincidence itself.

6)Which AGS game in production are you most excited about? If any?

See my answer to question 1!!

7)What are your plans for AGS Engine (apart from stabilizing its current version). Meaning, what things should we expect?

At the moment with the amount of free time I have, it's a struggle just stabilizing the current version. So I've got no idea what any future versions might have in store!

8)So you're a guy that has built an adventure game engine, and a very succesfull one, how come you've never built a single game(at least haven't shared with the AGS folk)?

There's an old phrase, "stick to what you're good at". And I'm no good at most of the things you need to be able to do to make a game :D

9)Do you really think the forums aren't what they used to be?

They're always changing, and will never be the same as they used to be. Better or worse? People come, people go, but the forums are always there. Well, except when they're broken!

10)Ever planning on working on a game?

Never say never, I just wish I had the time!


I'm planning on inventing a time machine!

Friday, December 26, 2008

So long and thanks for all the fish.

Well, I'm going to sort of holidays today, so well I won't be posting for a few days. But I'll return, I promise. Hopefully SSH , now somewhere in Spain, might post, so you'll have something to look at.

Well, happy next year folks.

Thursday, December 25, 2008

Merry Christmas!

Merry Christmas to all my readers. I pre-scheduled this post... what's you're excuse for using the computer when ou should be with the family?

There should be a fun adventure carol thing up on AdventureGamers today, which I contributed to...