Showing posts with label Genre. Show all posts
Showing posts with label Genre. Show all posts

Tuesday, April 13, 2010

Thursday, March 11, 2010

Wednesday, May 13, 2009

What is readability anyway?

Gamasutra have an article up pondering the design of adventure games and suggesting that puzzles are too obscure sometimes and that is why adventures stopped ruling the earth. Somehow they call this concept "readability" which I don't really get, but hey.

Tuesday, April 21, 2009

Another of those "Adventures are/aren't dead" articles...

Gamasutra have put their oar into the ring (don't you love mixed metaphors?) with this article on the resurgence of adventures. And they didn't even mention AGS. Bah!