Showing posts with label Tips. Show all posts
Showing posts with label Tips. Show all posts
Monday, August 2, 2010
Monday, December 14, 2009
Perk up
Ben Chandler has some tips over at hardydev on how to get through the "Slough of Despond" (and presumably on into the Staines of Joy instead) on a game project.
Saturday, July 19, 2008
Curse Sore
Vince has put up a great AGS tutorial dealing with cursors and gameplay on his blog. Go read!
Thursday, July 10, 2008
Room template
A little-known AGS feature for a long while (at least 2.72 had it) has been the "New Room" template. If you create a room that you want to be the default for your game whenever you create a new room, then save it as
Also, if you load up your normal game template, save a new
_blank.crm in the game's main directory then whenever you hit "New Room" in the editor, it will load that as the basis for the new room. So, if you find yourself as irritated with the new AGS 3.0 script interaction controller (the lightning icon thing) as I am, why not create a default room that has all the room interactions already added?Also, if you load up your normal game template, save a new
_blank.crm and then create a template from that game, you can have that as the default room for all future games and your frustration can be channelled into making awesome adventures instead!
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