Showing posts with label Bugs. Show all posts
Showing posts with label Bugs. Show all posts
Wednesday, July 2, 2008
Your face looks all gooey
Following Dave Gilbert's problem of GUIs obscuring his Sierra-style character portraits, I made up a module that works around the problem by using another GUI to show the portraits on. I guess most people use Lucasarts-style speech so don't have this problem.
Saturday, June 28, 2008
AGS at your service (pack)
CJ has worked around a .NET bug that causes problems with sprite imports and put out a service pack for AGS 3.0.2.
Tuesday, June 24, 2008
3.0.2 take 2
CJ found a last-minute bug in AGS 3.0.2, so if you downloaded this version after the release the other day, please re-download to get the fixed version. CJ talks about it in the 3.0.2 release thread.
Thursday, March 20, 2008
ChangeRoom bug!
AGS 3.0 is wonderful and all, but if you use the player.ChangeRoom function with the optional co-ordinates, the player moves to the new x and y co-ordinates then the room fades out and the new one fades in. Obviously, the player should change position after the fade out and before the fade in of the new room. So, Super Scottish Hero to the rescue! Here's a module that will fix the problem: all you need to do is replace all your
Probably CJ will fix this for the next 3.01 beta, but meantime you can use this module in 3.01 and 3.0. Full documentation is on my site.
By the way, this module uses the extender function ability of AGS 3.0 to make the new function look as close to the built-in ChangeRoom as possible.
ChangeRoom calls with ChangeRoomFixed and hey presto! It's especially easy now that AGS has a find/replace in the editor now.Probably CJ will fix this for the next 3.01 beta, but meantime you can use this module in 3.01 and 3.0. Full documentation is on my site.
By the way, this module uses the extender function ability of AGS 3.0 to make the new function look as close to the built-in ChangeRoom as possible.
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