Title: Smiley's Quest
Release date: 22 september 2008
Playtime: 25 minutes
Another oldie, or should I say new one? After a development time of over 5 years, the game is finally released. Not that it took that long to develop, it took that long to be found again. And then parts 1 (another part 1?) and part 2 were already released, according to the homepage of the author (although number 2 is not listed..).
After you wake up having had a nightmare, you realize it wasn't a nightmare at all or you're still dreaming and the police is at your door. So what else to do than take your money and run....
The game isn't very difficult. There are some logical puzzles in the sense that they are obvious and well hinted. When I reached the map with the car I though: not another police-quest clone... but it's not that bad. You don't have to drive for hours to find your destination and there aren't hundreds of option. Just 4 locations, close together. That saves a lot of annoyance.
What I particularly liked in the game was the switch to the house to find the meteor. A nice combination of logic, nice graphics and good navigation. Well done! Also the fact that you can choose two routes in the game, the easy way and the hard way, although you don't know which one is which when you have to choose.
The key-part combining puzzle might have been more of a challenge. The parts were quickly found and put together, the encrypted letter (very obviously hidden) could have been made more difficult encrypted to extend the game play. The trick in this case was the speed with which is was presented.
Overall it's a nice, fun, solid game that's not too difficult and has graphics that aren't messy and good to look at. Not brilliant, but nice. Not the huge download size I've seen lately, a good sense of humor (buying a car can be very easy sometimes) and several dead bodies (a good game can't do without) and resurrections. So a good start of what could become a series. Or already is..? Curious what number two will be.. eeehh, number three.. no four... oh well.....