Gamelab have a new article up about games testing. Many AGS games suffer from inadequate testing which tends to make their first three releases look like a public beta programme. Its worth any serious game designers having a look at it and the other articles it links to to get ideas on how to beta better.
EDIT: I'll copy the other links here, since they are so useful
Especially the bottom most link in the article (the Seattle Weekly one) is interesting to read.
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