Wednesday, January 29, 2014

Tuesday, January 28, 2014

A call to all AGS Plugin Developers

If you haven't seen the new sticky or received the e-mail today, then look below:

As many of you should know, we have a number of AGS ports now that let run AGS games on other platforms (linux, etc). Plugins remain a problem, because they were written as Windows dynamic libraries. JJS already rewrote couple of plugins, and Calin disclosed his AGSBlend and SpriteFont plugins, so that their code could be used to compile plugins for other systems too.

Are there anyone else who would like to disclose his/her plugin source to let the games, which used them, become fully portable? Perhaps someone may contact plugin authors that did not visit forums for a while?
Could there be a reason to not to disclose plugin source?

Additionally, I want to mention, that maybe it could be a good idea to state a rule, that AGS plugin should be made open source from the start (NOTE: "open-source" does not mean "free to use")? Aside from portability, this would also ensure that no one will put something unexpected, like malicious code in there.

To unsubscribe from these announcements, login to the forum and uncheck "Receive forum announcements and important notifications by email" in your profile.

You can view the full announcement by clicking the link below:
http://www.adventuregamestudio.co.uk/forums/index.php?topic=47388.0

Regards,
The Adventure Game Studio | Forums Team

Monday, January 27, 2014

The AGS ArrCee

Arcee is a transformer lady or gynoid. Arr is a pirate's most beloved throaty grunt. RC also stands for rollercoaster and, in this case, for RELEASE CANDIDATE.

AGS 3.3.0 is now at the RC stage where things may get polished and fixed a bit more but, and this is important, where stuff can be considered feature complete. Old dogs like me may stick to 3.2.1 for a while, or in Ponch's case to 1.2, but really, I can't stress this enough- AGS has been made open-source, and many hands have shaped this new version, and it looks nice indeed.

See for yourself, though! That blue line up there is a link.

Friday, January 24, 2014

Direct Your Own Game

I'm going to pitch you a wonderful idea about a very interesting competition. You may love this, and you may not. But arguably it will appear to be rather appealing, enticing if you will.

As members of an indie game community, we can all agree that videogames in general, can exist as a genre of art. In the same way as movie directors, certain videogame creators, have a distinctive style that defines them. I could spot a Tim Schafer game from a mile, and the critically-acclaimed game designer, has swapped   lots of genres over the past few years.

For example, take two different takes on the same universe/tale.
Christofer Nolan's Take










Tim Burton's Take











So, what I'm suggesting is a competition if you will, where a story/universe/setting is present, perhaps somewhat vague, and practically we see how each author envisions the end product. Would you find this interesting?

Monday, January 20, 2014

YOLO SWAG AGS PODCAST #33

Grundislav and Ben304 give it another go. They bubble about stuff.


On why this blog was a bit silent, well, I've been working on too many things myself these days, frankly. I have bought Conspirocracy, and I am somewhat planning on streaming it. I'll announce date and time, if so. Otherwise I'll play it on my own time and write a review. 

We'll see. Have a great week.

Monday, January 13, 2014

Anastronaut II is out, and damn it looks amazing

I frankly was not thinking my day would start with writing an article for the AGS blog, let alone for Anastronaut II. But the trailer got me so impressed I'm buying this as I type out the words completing sentences in this article.


From the trailer, it appears LOTS of wonderful effort has been put to this. The artwork and animation is simply stunning, and there are lots of cinematic sequences. A plethora of elements is showcased at the trailer, somewhat giving the impression that Anastronaut 2, is a really lengthy game.

The game is fully speeched, it has a soundtrack that uses some classical songs here and there, and it's remniscent of the older sierra games.

If you're equally interested, proceed here.

Sunday, January 12, 2014

Dat podcast 32

This time, appearing to be some sort of a trend, Grundislav and Ben304, bring Dave Gilbert to the podcast table. Again. This time, his wife comes along.


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