Friday, July 29, 2011

Ghost gets his chance.

Ghost's newest game after a long silence, has been chosen as freeware game pick by none other than INDIEGAMES.com. So read the article here, and get the game, will you!


Games about zombies, how can you not absolutely LOVE em?

Tuesday, July 26, 2011

PUBMINISTER MASTER QUEST is Released.

Above lies the worst title this blog has yet to offer. Below lies the best game with the AGS Engine, with the initials PMQ.



Do your Wednesdays feel joyless and empty now Parliament’s in its summer recess? Does 12 o’clock pass without event, leaving you deflated and depressed?

Prime Minister’s Questions is every political nut’s favourite time of the week and we all deserve to enjoy it whenever we want.

Play as the prime minister in this satirical, retro style game as he faces his weekly grilling from Her Majesty’s Opposition.

Go Download the Game.


ALSO A VOICE OF LOGIC: WHAT THE F@#%!!1

PMQ may not mean what you expect

Not the infamous Pubmaster Quest, but in fact Prime Minister's Questions: The Game! markbilly has thrown out this gem using some of the PixelPolitics stuff he's been doing for a while. If you've always wanted to get inside David Cameron's shoes (or pants) then go and play!

Monday, July 25, 2011

The Release Something POST-MORTEM

Important Notice: YOU ARE LATE FOR THE PARTY.

Now, that's out of the way, let's talk about what this is all about. Icey games/Studio3 had the idea of an AGS Show equivalent to E3. While that may sound a bit silly, and perhaps you're right, it actually is kind of silly, Ben304, in all his enlightening insanity, actually made it happen.

So, let me use the amazing powers of copy-paste to show you what Ben304 actually did.

We used to have these under the guise of a "Release Something", and while I never participated, they were great fun, it's amazing to see all the different members of the community showcase little parts of the
ir projects. I think having a date, an event in which you know people will be interested in this sort of thing and all your buddies will be doing it, really motivates one to tidy something up for people to look at it. And, if nothing else, it gives you somewhere to finally show off those couple of screenshots that you know aren't going to be in a game anymore, but you spent hours working on and might as well do *something* with, even if it does just mean posting them for people to go "oooh, I wish that was a game!" over.

As far as I can tell, the last Release Something was February 2009. We had something a little in the vein of this last year in May when ProgZmax set the mags topic to "Release Your Game" and the comp was clearly a great success - 6 entries in a MAGS comp is a great showing by anybody's standard, so the interest is clearly there.

That was over a year ago - perhaps it's time for another release something?

With no objections having arisen, I'm going to go and set the deadline for this activity as the 10th of July. You have one month to polish up your games/tech demos/demos/prototypes/vertical slices for release! Keep the sweet stuff rolling in guys, it's awesome to see!


So there. And I will also as a kind sir that I am, give you 2 things.
-Firstly, the link to the topic.
-Secondly an amazing GIF with (Almost) everything released. There are some games and demos in the topic, so check em out.

Sunday, July 24, 2011

Gesundheit! gets ready to storm the App Store

Gesundheit, yes, that really promising game by Matt Hamill, has kind of abandoned the AGS platform, but will be released under publisher KONAMI for the iOS. The price is totally endearing for 40 levels of awesome. 1.99$

We can only hope that the game will eventually gain success and be ported for the PC. As for what happens to the AGS Build.. No idea.

Anyhow, here is Matt's personal website.
And below follows a trailer of sorts. Looks definitely worthwhile. I only wish I had an iPad/iPhone to get a chance to play this. I wonder if it's playable via Android Phones though.

And to quote directly the source of information: Gesundheit! is currently in review at Apple, and could be available on the App Store as soon as next week.


Wednesday, July 13, 2011

1003 post blog retrospective

So, I've just been looking over the old AGS Blog's stats in Google Analytics. We're just short of 100000 pageviews since I turned Analytics on in early 2008. We average about 1500 visits a month but it all goes up and down. There's not really much of a yearly trend, however: its been gradually downhill since the 2009 peak. However, there's been a ton of new vistors in the last month or so, thanks to various exciting 1000-iverisary posts.


Especially thanks to residents of US, UK, Germany, Canada, Sweden, Australia, Poland, Greece, Italy and Finland who are my top 10 country visitors. Nepal, Greenland, Zimbabwe, etc. you visited once, please come back!

The referrers are as you might expect: Google, and the AGS forums at the top, and feedburner that manages the RSS feeds. Top search terms are also pretty unsurprising, although there are some very odd search terms that have been used only once!

And then the most popular posts. Well, the top 10s are very popular, as are the AGS Awards announcements. Interviews and reviews also feature highly and then there's the odd post about the walkcycle generator and tutorials on AGS. Also note that for volume of popular posts, Dual does proportionally better than me *sob*.