Wednesday, May 23, 2012

It's a catastrophy!

With kittens.

An AGS engine based game by Liquid Nitrogen, where kittens are missing. It's designed mostly by a nine year old gal, with the help of her father, which adds up to cuteness. So, stop reading this and clickity click this to take you to the game.

Also read some few words from IndieGames dot com. Ms Cassandra Khaw namely.

Friday, May 18, 2012

Pre-ordering open on Resonance


Leading up to the June 19 launch, Resonance can be preordered in both digital download and physical formats:
 
  • GOG.com is offering a digital preorder brimming with goodies that include desktop wallpapers, a digital poster (suitable for printing), the game's MP3 soundtrack, a "behind the scenes" video, and video developer diaries. GOG's Resonance download, available on June 19, will be DRM-free. The regular $9.99 price is discounted 10% to $8.99 during the preorder period. For more details, visit: http://www.gog.com/en/gamecard/resonance
 
  • Wadjet Eye Games is offering a limited edition disc version that will only be available for purchase during the preorder period. The disc version will be packaged in a collectable box with a printed Resonance poster. The MP3 soundtrack and other digital goodies will be included on the game CD. The $24.99 price includes worldwide shipping, and customers who preorder the limited edition will also get free access to a Resonance download on launch day. For more details, visit: http://www.resonance-game.com/preorder
 

Tuesday, May 15, 2012

It's the bundle time of the year.

Well, let's face it, we all secretly adore that trend that took over the forums during 2010. A random combination of words, approved by ddq, and created by Snake was taken over by Ben304 and into a game, that created a RON-like universe.

So Ponch, a mastermind behind bundles (or so I keep hearing), has decided to force me to finish my paper and also has forced two other forumites to make a 3-game bundle.

The Oceanhumble Dennisbundle

First up, Ghost serves up a peek into Dennis' childhood:
1. THE SHINDIG OF DENNIS

Then Ponch kills some time with Ray in The City:
2. A TASTE OF MAN CAKE

And finally Ben304 takes us to strange new places:
3. LOL, OCEANSPIRIT DENNIS

Tuesday, May 8, 2012

New poll

For the first time in ages I've added a poll: this one is on the redesign of the AGS website and forum. Let us know your thoughts!

AGS Awards results out

So the awards ceremony ran over the weekend and the results are out. Pretty good night for Wadjet Eye games (who have also just got approval for Resonance to head to Steam) with Blackwell Deception and Gemini Rue walking off with a lot of awards!

You can read the IRC log of the ceremony here.

Saturday, May 5, 2012

Resonance Preview: Mind=Blown

Alright, I'm going to start right ahead on the important statements that need to be said. As a person I get overexcited over anything. That usually raises my expectations exponentially. Usually they are never met. Resonance is the exception to that rule. A game fueled till about a year with the sheer determination of its members, is now under the hands of Dave Gilbert.

I've personally played the demo handed to me via e-mail, so you're in luck. I can't tell if the game is fantastic or great or awesome, even though I probably should. But it has all the potentials to surpass the huge legacy Gemini Rue created, and put AGS and of course its team, in the mouths of simply everyone.

Graphically wise the game looks astonishing. The animation is very fluent and the character sprites are drawn by Shane Stevens in a way that they blend almost perfectly with the background art. As for the backgrounds themselves, they are undoubtedly amazing. A terrible amount of detail has been put into them, and they all glow a majestic feel, with their vibrant colors and shapes. The sound and music are composed by a fellow greek, Nikolas Sideris. The melodies have a bladerunneresque feel to them and fit every scene better than perhaps they were designed to be.

The story, that I'd prefer not to bother with any detail or at all for spoilers sake, and the dialogs have been co-written by the whole team, mostly by Vince Twelve, and are my favorite aspect about this game.

Every line feels natural and well delivered by the voice acting. After playing for about 30 minutes, I realized I haven't skipped a single dialog, which is totally unlike me. The game offers many choices that made me feel, as if I was living the story/character.

You have to be a fool to overlook Resonance. And a complete and total one at that.

Thursday, May 3, 2012

Ceremony is Closing in

Well, since the ceremony is closing in, you should let bicilotti know. Click here and vote when you are available. Ideally send a fat check to the italian mob.