Sunday, November 9, 2014


I've come to accept fate as it came to me, and as it also came to be. I've always wanted to be the face in front of me. Being a programmer it's really hard, especially if you refuse to be a part of game design. People will try so hard themselves to code their own thoughts and concepts. They will not do the same for anything art related (perhaps music). And with this in mind I've tried the hardest I've known to make a standard living out of my efforts. And while Cat Lady and Primordia made lots of money, I've yet to actually live the indie dream, and it's even harder to make it there. It's not a road full of petals and roses, that is certain. However I'm willing to give it one last proper effort - I've been spending this past month refusing to procrastinate. While I could say that I was given my chances, and that this was my short trip to stardom, I refuse to accept this.


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