Saturday, March 2, 2013
Whoa, Nelly
Ali announced Nelly 2. Will she sweep the 2013 AGS Awards next year like the first game did? Well, depends on the fundraising, as this is a commercial venture this time.
Monday, February 25, 2013
What do you do after BJ?
Grundislav has announced his first commercial game On Golden Pond A Golden Wake.
Meanwhile in AdventureGamers land, Steve Brown presents the usual roundup of January 's freeware adventures. As is frequently the case, a bunch of AGS games are included.
Meanwhile in AdventureGamers land, Steve Brown presents the usual roundup of January 's freeware adventures. As is frequently the case, a bunch of AGS games are included.
Thursday, February 21, 2013
Final voting open
You've probably already seen it, but the AGS Awards final voting is now open here.
Meanwhile, AdventureGamers have started handing out their "Aggies" and there's quite a few AGS games getting mentions.
Meanwhile, AdventureGamers have started handing out their "Aggies" and there's quite a few AGS games getting mentions.
Thursday, February 14, 2013
Award nominees
Well, the AGS Awards nominations are out:
- 13 noms each for Resonance and Space Quest Incinerations
- 11 noms for Benjamin Jordan numero ocho
- Cat Lady and Space Quest II VGA also had lots of noms
- Also multiple noms for Barely Floating, Gray, Pledge Quest II, Indiana Rodent, RAM Ghost and Anna Quest 1
Thursday, January 24, 2013
Om nom nominate!
The AGS Awards have begun the nomination process (for those who were added to the games DB in 2012). Play the games and then go and nominate all your favourites, before Valentines day when the noms close!
Sunday, January 20, 2013
A small farewell (more like see you soon/later)
This is not goodbye, I'm not leaving, this is merely explaining. I am known to be a drama queen, so i won't go there this time. I'm leaving for the army shortly, but my absence from this blog has been noted sooner than that.
As time progressed and Primordia was going to be released I didn't want to use the blog for personal promotion, as it was something we agreed on with SSH. Adding to that is my slow abandonment of game design in general has left me absolutely uninterested to videogames as a whole.
The rumor that before you have to write a song, you must first listen to lots of music, possibly applies to making your very own videogame. While I strongly believe my individual skills have increased with the making of each game, I still don't "get" it.
Each of my games is an overambitious attempt at something, only which I perceive and a small percentage of the players that bother playing/trying out. As myself in several occasions, my games make little sense. I have created an image for them, that I will never be able to match, or even know how to approach.
Anyhow, I'm still around and I'll be around in two weeks or so for a brief period of time. I love you all, have a wonderful day.
As time progressed and Primordia was going to be released I didn't want to use the blog for personal promotion, as it was something we agreed on with SSH. Adding to that is my slow abandonment of game design in general has left me absolutely uninterested to videogames as a whole.
The rumor that before you have to write a song, you must first listen to lots of music, possibly applies to making your very own videogame. While I strongly believe my individual skills have increased with the making of each game, I still don't "get" it.
Each of my games is an overambitious attempt at something, only which I perceive and a small percentage of the players that bother playing/trying out. As myself in several occasions, my games make little sense. I have created an image for them, that I will never be able to match, or even know how to approach.
Anyhow, I'm still around and I'll be around in two weeks or so for a brief period of time. I love you all, have a wonderful day.
Monday, January 14, 2013
Subscribe to:
Posts (Atom)