Monday, February 14, 2011
Saturday, February 12, 2011
Free AG
AdventureGamers have a review of some January freeware releases, including a couple of AGS ones.
Sunday, February 6, 2011
AGS Nominations 2010: Snakes of Eternal Journey Down Technobabylon
Bicilotti as a proud host has created a very unique and awesome way to present the nominations for the AGS Awards of 2010. An AGS executable. Check it out here.
From this paragraph and further down the games will be listed. I will have a download link for each game that appears for the first time, so you can guys download. Regardless, I must say they were all predictable, as anyone with a right mind would pretty much expect them. All but some.
Head over Heels for instance stroke me with a happy remark. The best demo category is full of unexpected nominees. And I was sad, cause for another year, none of my games got nominated. But that was expected too. But one nomination. THAT SINGLE NOMINATION MADE MY DAY.
List of nominees as follows:
Best Game Created with AGS for 2010Eternally Us
Snakes of Avalon
Technobabylon - Part I
Technobabylon - Part II
The Journey Down: Over the Edge
Best Gameplay
Eternally Us
Snakes of Avalon
Technobabylon - Part I
Technobabylon - Part II
The Journey Down: Over the Edge
Best Original Story
Eternally Us
Snakes of Avalon
Technobabylon - Part I
Technobabylon - Part II
The Journey Down: Over the Edge
Best Dialogue Writing
By the Numbers
Eternally Us
Snakes of Avalon
Technobabylon - Part II
The Journey Down: Over the Edge
Best Puzzles
Eternally Us
Hard Space: Conquest of the Gayliks!
Snakes of Avalon
Technobabylon - Part I
The Journey Down: Over the Edge
Best Short Game
Eternally Us
Kuma Story
Head over Heels
rein
Technobabylon - Part I
Best Demo
Blockz
Indy and the Crystal Cursors
Indiana Jones and the Seven Cities of Gold
Matt to the Future
Quantumnauts
Best Non-Adventure Game Created with AGS
1st Drop
Barn Runner Halloween 1: Fully Automatic Mojo
Infinity bit
Operation: FORKLIFT
Space Pool Alpha
Best Player Character
OSD: Blades of Passion
Hard Space: Conquest of the Gayliks!
Professor Neely And The Death Ray Of Doom
Snakes of Avalon
The Journey Down: Over the Edge
Best Non Player Character
A woman for all seasons
Earl Bobby is looking for a Loo
Technobabylon - Part II
Snakes of Avalon
The Journey Down: Over the Edge
Best Background Art
Eternally Us
Professor Neely And The Death Ray Of Doom
Technobabylon - Part I
Technobabylon - Part II
The Journey Down: Over the Edge
Best Character Art
Eternally Us
Death: Episode One
Hard Space: Conquest of the Gayliks!
Professor Neely And The Death Ray Of Doom
The Journey Down: Over the Edge
Best Animation
By the Numbers
Eternally Us
Hard Space: Conquest of the Gayliks!
rein
The Journey Down: Over the Edge
Best Sound Effects
Eternally Us
Earl Bobby is looking for a Loo
Hard Space: Conquest of the Gayliks!
Snakes of Avalon
The Journey Down: Over the Edge
Best Music
Eternally Us
Hard Space: Conquest of the Gayliks!
Snakes of Avalon
Technobabylon - Part II
The Journey Down: Over the Edge
Best Voice Work
Ben Jordan: Paranormal Investigator - Case 2 Deluxe
By the Numbers
Earl Bobby is looking for a Loo
Eternally Us
OSD: Blades of Passion
Best Programming
By the Numbers
Eternally Us
Infinity bit
Operation: FORKLIFT
Space Pool Alpha
Saturday, February 5, 2011
Domo Aggiato Mr Puzzleboto
AdventureGamer's annual awards (The Aggies) have chosen Dave and Ivy's AGS materpiece Puzzlebots in 3 categories: Best Gameplay, Best Concept and Best Indie. Congratulations and good luck for the final results. If you don't win, remember to pretend to look happy for the winner when the camera is on you!
Friday, February 4, 2011
Of Penny Arcade
Normally I confine the blog to matters of AGS, but this is important and possibly some who read this blog have opinions on the matter.
Penny Arcade is a web comic. Not one I follow regularly, but they achieved some fame in the adventuring world by having a couple of somewhat-adventurery games created by Hothead Games (they who used to employ Ron Gilbert).
Also Penny Arcade expo (PAX) has become a popular place for games to be presented with attendees like AGSers Deirdra Kiai and Dave Gilbert.
It's a long story what has happened. In short: Penny Arcade offended a rape survivor and then mocked them and fans of the comic made death threats to the people who said this was bad. It has all escalated and got very nasty and Penny Arcade have made a number of grudging non-apologies, of which the last was the closest to an actual apology.
The problem isn't really the original comic, its the response and the rape culture that surrounds it, belittling rape as a joke, using it a a metaphor. To maybe give some idea of the deal: its would be like a politician calling a Jewish person a Nazi.
Over on IGN there's a blog from a presenter at PAX who has decided not to go because of this. I think there will be perhaps a very different atmosphere at future PAXen because of all this, and I'd encourage anyone who looks at Arthur's article to consider their own position if they are thinking of attending PAX.
Penny Arcade is a web comic. Not one I follow regularly, but they achieved some fame in the adventuring world by having a couple of somewhat-adventurery games created by Hothead Games (they who used to employ Ron Gilbert).
Also Penny Arcade expo (PAX) has become a popular place for games to be presented with attendees like AGSers Deirdra Kiai and Dave Gilbert.
It's a long story what has happened. In short: Penny Arcade offended a rape survivor and then mocked them and fans of the comic made death threats to the people who said this was bad. It has all escalated and got very nasty and Penny Arcade have made a number of grudging non-apologies, of which the last was the closest to an actual apology.
The problem isn't really the original comic, its the response and the rape culture that surrounds it, belittling rape as a joke, using it a a metaphor. To maybe give some idea of the deal: its would be like a politician calling a Jewish person a Nazi.
Over on IGN there's a blog from a presenter at PAX who has decided not to go because of this. I think there will be perhaps a very different atmosphere at future PAXen because of all this, and I'd encourage anyone who looks at Arthur's article to consider their own position if they are thinking of attending PAX.
MONEY IT'S A CRIME?
Let's be honest.
Lots of people want to do their hobbies and gain money.
But that doesn't mean anything now, does it? The usual mistake that people do is to misjudge their skills and the situation. See, when it comes to going commercial, most of those that attempt it, usually think that being a publisher is just getting all the money. Of course some publishers just do that, but most of them do some actual work, that is promoting the game, and forcing the developer to fix various stuff, from coding to art to music to documentation. From the most of us the excitement of working on a game and being paid for it, usually results in overestimating our skills in such a degree that will later (once disappointment sets in) seem preposterous.
The usual attempt that people do is make a freeware game and then if that goes well, they push on to a commercial game having acquired a crowd. But at times we overestimate the circumstances and believe we're about to conquer the known world, only to be slapped really hard in our faces. Summing up, an audience around something, has nothing to do with people actually buying anything. If somebody gives away donuts, everyone is going to get some, but not everyone is going to buy it, if the next day, that same somebody decides to charge money for it.
Going commercial means a financial risk, and not just fame and success. Otherwise nobody would make games for free. DUH!
Those are my personal opinions, feel free to disagree and flame as much as you can. I also know that this isn't quite any news, but I felt like ranting.
Lots of people want to do their hobbies and gain money.
But that doesn't mean anything now, does it? The usual mistake that people do is to misjudge their skills and the situation. See, when it comes to going commercial, most of those that attempt it, usually think that being a publisher is just getting all the money. Of course some publishers just do that, but most of them do some actual work, that is promoting the game, and forcing the developer to fix various stuff, from coding to art to music to documentation. From the most of us the excitement of working on a game and being paid for it, usually results in overestimating our skills in such a degree that will later (once disappointment sets in) seem preposterous.
The usual attempt that people do is make a freeware game and then if that goes well, they push on to a commercial game having acquired a crowd. But at times we overestimate the circumstances and believe we're about to conquer the known world, only to be slapped really hard in our faces. Summing up, an audience around something, has nothing to do with people actually buying anything. If somebody gives away donuts, everyone is going to get some, but not everyone is going to buy it, if the next day, that same somebody decides to charge money for it.
Going commercial means a financial risk, and not just fame and success. Otherwise nobody would make games for free. DUH!
Those are my personal opinions, feel free to disagree and flame as much as you can. I also know that this isn't quite any news, but I felt like ranting.
Wednesday, February 2, 2011
Charting your progress
Those of you who love nothing better than a nice Excel graph should get out more. And then head over to Dave's blog where he shows some!
On a related note:
On a related note:
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