- Added Find/Replace In All Files capability (Tzach Shabtay)
- Added GUI control snapping, alignment, grouping and locking to GUI editor (Steven Poulton)
- Added loop cut/copy/paste, Flip All Frames and Import From Sprite Folder options to Views in editor, to access this right-click to the right of the loop (Tzach Shabtay)
- Added RGB colour selector to the various colour properties (ProgZmax)
- Added Characters option to room editor to show all characters set to start in that room (ProgZmax)
- Added Find All Usages right-click option to script editor (Tzach Shabtay)
- Added current co-ordinates display while dragging objects/characters in room editor (Steven Poulton)
- Added syntax colouring to dialog scripts (Steven Poulton)
- Added Dialog.ShowTextParser script property (CJ)
- Upgraded to latest version of LEC template (abstauber)
- Middle mouse button now activates the "Copy co-ordinates to clipboard" option in all the room editor modes (ProgZmax)
- Fixed D3D tints not working properly (3.2 regression) (Nefasto)
- Fixed crash drawing GUIs with no background (3.2 regression) (CJ)
- Fixed crash restoring/restarting depending on state of crossfading (CJ)
- Fixed intermittent crash moving objects and using the Ctrl+A debug option (CJ)
- Fixed "crossfade buffer null attempting transition" if you restored a save game that had a different current transition type to the current game position (CJ)
- Fixed script editor tooltips getting stuck if they appeared over the tab bar at the top of the editor (Tzach Shabtay)
- Fixed editor error if you deleted a room that a character was set to start in (CJ)
- Fixed co-ordinates displayed in room editor not reflecting Low-Res Co-ordinates setting (ProgZmax)
Saturday, April 23, 2011
Late news
Yes, OK, it was nearly 3 weeks ago, but AGS 3.2.1 was released! Here's the change list, including who made the changes including the person who did the coding, now that AGS is opened up:
Cool! I missed this release somehow.
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