tag:blogger.com,1999:blog-7586301806456122785.post2398476654436776438..comments2023-09-13T14:36:22.613+01:00Comments on The AGS blog: Every software developer should read thisSSHhttp://www.blogger.com/profile/00325663006745584986noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-7586301806456122785.post-83114646260153343482008-11-06T09:43:00.000+00:002008-11-06T09:43:00.000+00:00Well, I thought the points about complexity and le...Well, I thought the points about complexity and learning curves were very valid. I don't think he was saying that applications should be fun, but that they should be easy to learn. This applies to standard business software, not just educational.SSHhttps://www.blogger.com/profile/00325663006745584986noreply@blogger.comtag:blogger.com,1999:blog-7586301806456122785.post-64467044907527908012008-11-05T21:42:00.000+00:002008-11-05T21:42:00.000+00:00I cannot bring myself to agree that using a piece ...I cannot bring myself to agree that using a piece of software should be fun or force me to learn. I don't want my tools to entertain or reward me. I want them to enable me to do stuff, be productive, while doing their utmost to stay out of my way.<BR/><BR/>One clear failure of the presentation is the fact that I don't think there are any counterparts to the (essential, depending on genre) game design concepts "immersive gameplay" or "compelling storyline" in non-entertainment application design. There are some parallels, sure, but only if we talk about game interfaces. Game mechanics and content are different beasts altogether.<BR/><BR/>Using a piece of software should definitely not be the point of using said piece of software. Playing a game, on the other hand, is the whole point of playing it. But I guess he's got a ...point ...as long as we assume he's talking about educational software specifically. Or maybe a special tutorial mode that could be an optional feature of an application?<BR/><BR/>But maybe I'm just missing the point?Anonymousnoreply@blogger.com